The Elder Scrolls III: Morrowind
The player in the role of a simple, but no less brave person will have to confront a mysterious curse that has insidiously spread throughout the world, greedily sucking out all its vital resources. In the course of the storyline, the player learns about the prophecy of the Nerevarine, and even encounters the gods in battle. -The Elder Scrolls III: Morrowind
The combat system allows the player to skillfully deal with enemies in real time, using 27 special combat and about two hundred magic skills. Each skill is responsible for its own type of weapon and armor, just as each school of magic is responsible for its own magical spells. The protagonist is free to both carry out plot assignments and simply explore a huge world full of secrets and dangers. -The Elder Scrolls III: Morrowind
OpenMW is a free and open source game powered by the engine, which is a new version of the 2002 open-world RPG The Elder Scrolls III: Morrowind by Bethesda Softworks.
The project aims to address issues with the original engine, as Morrowind has had no support or bug fix updates for many years. The OpenMW engine is written in C++ and uses the Bullet physics engine, OpenAL-Soft for sound, MyGUI for window widgets, and SDL 2 for input. The launcher and tool OpenMW-CS use Qt for their graphical user interfaces. All quests and other character variants of Morrowind, as well as its official expansions and add-ons, are fully playable in OpenMW, as are many third-party mods.
Therefore, a recreation of a game engine is based on, but does not include, the original game assets such as images, textures, music, and other materials copyrighted by Bethesda, which means a copy of the original game (in any edition, including the Game of the Year Edition) required to play Morrowind in OpenMW. Third-party projects have been started to create free resources to maintain OpenMW, and the OpenMW-CS content authoring tool can also be used without the need for any third-party resources.
Mac cracked app screenshot: